public void ReleaseDefaultPoolResources()
{
int count = 0;
foreach ( XnaTexture tex in resources.Values )
{
//TODO : Implement XnaTexture.ReleaseIfDefaultPool()
//if ( tex.ReleaseIfDefaultPool() )
// count++;
}
LogManager.Instance.Write( "[XNA] : TextureManager released: {0} unmanaged textures", count );
}