public void ReleasePBuffer( PixelComponentType ctype )
{
--_pixelBuffers[ (int)ctype ].ReferenceCount;
if ( _pixelBuffers[ (int)ctype ].ReferenceCount == 0 )
{
//_pixelBuffers[ (int)ctype ].Buffer.Dispose();
_pixelBuffers[ (int)ctype ].Buffer = null;
}
}