protected override void LoadFromSource()
{
PixelShader assembler = new PixelShader();
//bool testError = assembler.RunTests();
bool error = !assembler.Compile( Source );
if ( !error )
{
Gl.glBindFragmentShaderATI( programId );
Gl.glBeginFragmentShaderATI();
// Compile and issue shader commands
error = !assembler.BindAllMachineInstToFragmentShader();
Gl.glEndFragmentShaderATI();
}
else
{
}
}