public SetSceneBlending ( SceneBlendFactor src, SceneBlendFactor dest ) : void | ||
src | SceneBlendFactor | |
dest | SceneBlendFactor | |
return | void |
public void SetSceneBlending( SceneBlendFactor src, SceneBlendFactor dest )
{
// load each pass
for ( int i = 0; i < _passes.Count; i++ )
{
( (Pass)_passes[ i ] ).SetSceneBlending( src, dest );
}
}
Technique::SetSceneBlending ( SceneBlendType blendType ) : void |