private AttachDepthBuffer ( DepthBuffer ndepthBuffer ) : bool | ||
ndepthBuffer | DepthBuffer | |
return | bool |
public virtual bool AttachDepthBuffer(DepthBuffer ndepthBuffer)
{
var retVal = false;
if (ndepthBuffer.IsCompatible(this))
{
retVal = true;
DetachDepthBuffer();
depthBuffer = ndepthBuffer;
depthBuffer.NotifyRenderTargetAttached(this);
}
return retVal;
}