internal HighLevelGpuProgramManager()
: base()
{
if ( _instance == null )
{
_instance = this;
LoadingOrder = 50.0f;
ResourceType = "HighLevelGpuProgram";
ResourceGroupManager.Instance.RegisterResourceManager( ResourceType, this );
AddFactory( new NullProgramFactory() );
AddFactory( new UnifiedHighLevelGpuProgramFactory() );
}
}