private BufferStream ( Axiom.Graphics.HardwareBuffer owner, |
||
owner | Axiom.Graphics.HardwareBuffer | Reference to the hardware buffer who owns this stream. |
data | Pointer to the raw data we will be writing to. | |
return | System |
internal BufferStream( HardwareBuffer owner, IntPtr data )
{
this.data = data;
this.owner = owner;
}