public static Skew ( float angleX, float angleY ) : Avalonia.Matrix | ||
angleX | float | Angle of skew along the X-axis in radians. |
angleY | float | Angle of skew along the Y-axis in radians. |
return | Avalonia.Matrix |
public static Matrix Skew(float angleX, float angleY)
{
return new Matrix(1.0, Tan(angleX), Tan(angleY), 1.0, 0.0, 0.0);
}