public MonsterGroup ( string name, Aura.Channel.World.Dungeons.Puzzles.Puzzle puzzle, |
||
name | string | |
puzzle | Aura.Channel.World.Dungeons.Puzzles.Puzzle | |
place | ||
spawnPosition | Placement | |
return | Aura.Channel.World.Entities |
public MonsterGroup(string name, Puzzle puzzle, PuzzlePlace place, Placement spawnPosition = Placement.Random)
{
_monsters = new List<NPC>();
this.Name = name;
this.Puzzle = puzzle;
this.Place = place;
_spawnPosition = spawnPosition;
}