public void Load(ContentManager content)
{
playerTextureMoving = content.Load<Texture2D>("RocketFlying");
defaultTexture = content.Load<Texture2D>("RocketIdle");
playerTextureIdle = defaultTexture;
bulletTexture = content.Load<Texture2D>("RocketBulllet");
//test = content.Load<Texture2D>("placeholderas");
sound = content.Load<SoundEffect>("SoundPlaceHolder");
origin.X = playerTextureIdle.Width / 2;
origin.Y = playerTextureIdle.Height / 2;
}