public void ExplodeAnimation(GameTime gametime)
{
switch (GetSize())
{
case 0:
this.smallAstRect.Location = new Point(this.posX - 5, this.posY - 5);
smallAstSpriteLoader.GetNextSprite();
break;
case 1:
this.medAstRect.Location = new Point(this.posX - 7, this.posY - 7);
medAstSpriteLoader.GetNextSprite();
break;
case 2:
this.largeAstRect.Location = new Point(this.posX - 10, this.posY - 8);
largeAstSpriteLoader.GetNextSprite();
break;
default:
break;
}
}