public bool Update(MouseState mouse)
{
Rectangle mouseRec = new Rectangle((int)mouse.X, (int)mouse.Y, (int)sizeBack.X, (int)sizeBack.Y);
if (recBack.Intersects(mouseRec))
{
if (mouse.LeftButton == ButtonState.Pressed && mouseReleased == true)
{
mouseReleased = false;
return true;
}
}
if (mouse.LeftButton == ButtonState.Released)
{
mouseReleased = true;
}
return false;
}