private void LoadControls()
{
controlHandler = new ControlHandler();
keyBindings = controlHandler.GetKeyBindings();
originalKeybindings = controlHandler.GetKeyBindings();
controlsEnabled = true;
int posX = 0;
int posY = 0;
pointerPos = new Vector2(xPositions[posX], yPositions[posY]);
if (controlHandler.GetNumberOfWiimotes() > 0)
wm = controlHandler.GetWiimote(0);
}