AsteroidShooter.Ship.Rule1 C# (CSharp) Method

Rule1() public method

public Rule1 ( float dt, World world ) : void
dt float
world World
return void
    public void Rule1(float dt, World world)
    {
      Projectiles = (

    (Projectiles).Select(__ContextSymbol13 => new { ___p11 = __ContextSymbol13 })
    .Where(__ContextSymbol14 => ((__ContextSymbol14.___p11.Position.Y) > (-50f)))
    .Select(__ContextSymbol15 => __ContextSymbol15.___p11)
    .ToList<Projectile>()).ToList<Projectile>();
    }