AsteroidShooter.Asteroid.Rule0 C# (CSharp) Method

Rule0() public method

public Rule0 ( float dt, World world ) : void
dt float
world World
return void
    public void Rule0(float dt, World world)
    {
      Position = (Position) + ((new Microsoft.Xna.Framework.Vector2(0f, 250f)) * (dt));
    }