void HandleMouseInputTextureView( void )
{
POINT mousePos;
GetCursorPos( &mousePos );
ScreenToClient( GetDlgItem(g_hDlg,IDC_RT), &mousePos );
g_mousePos.X = mousePos.X;
g_mousePos.Y = mousePos.Y;
D3DXMATRIX matRotation;
if (g_bMousePressed)
{
CDisplay::Instance().SetTextureViewOffsetX((float)(g_mousePos.X - g_LastmousePos.X));
CDisplay::Instance().SetTextureViewOffsetY((float)(g_mousePos.Y - g_LastmousePos.Y));
}
g_LastmousePos.X = g_mousePos.X;
g_LastmousePos.Y = g_mousePos.Y;
}