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AssetBundleGraph
AssetBundleGraphEditorWindow
Open
AssetBundleGraph.AssetBundleGraphEditorWindow.Open C# (CSharp) Method
AssetBundleGraphEditorWindow Class Documentation
Mostra file
Open project: unity3d-jp/AssetGraph
Open()
private
method
private
Open
( ) :
void
return
void
public static void Open() { GetWindow<AssetBundleGraphEditorWindow>(); }
AssetBundleGraphEditorWindow
AddConnection
AddNodeException
AddNodeFromCode
AddNodeFromGUI
AddNodeGUI
BuildFromMenu
BuildFromMenuValidator
ConstructGraphFromSaveData
DeleteCache
DeleteConnectionById
DeleteImportSettingSample
DeleteNode
DrawGUINodeErrors
DrawGUINodeGraph
DrawGUIToolBar
DrawStraightLineFromCurrentEventSourcePointTo
DuplicateNode
FindNodeByPosition
GenerateModifier
GeneratePostprocess
GeneratePrefabBuilder
GenerateScript
GetDragAndDropAcceptableScriptType
GetIncomingAssetGroups
GetSafeWindowId
GetUnusedWindowId
HandleConnectionEvent
HandleGraphGUIEvents
HandleNodeEvent
Init
InitializeGraph
IsConnectablePointFromTo
JsonRepresentations
LoadTextureFromFile
OnEnable
OnFocus
OnGUI
OnLostFocus
Open
RefreshInspector
RenewActiveObject
ResetNodeExceptionPool
Run
SaveGraph
SaveGraphWithReload
SelectNode
Setup
ShowErrorOnNodes
UpdateActivationOfObjects
UpdateSpacerRect