AssemblyCSharp.lockArea.OnTriggerEnter C# (CSharp) Method

OnTriggerEnter() public method

public OnTriggerEnter ( Collider hit ) : void
hit UnityEngine.Collider
return void
        void OnTriggerEnter(Collider hit)
        {
            if (hit.CompareTag("Player")) {
                for(int i = 0; i < barriers.Count; i++){
                    barriers[i].SetActive(true);
                }
                //player.GetComponent<ROBgui>().tokenRetrieve = true;
                Destroy(this.gameObject);
            }
        }