private static void InterfaceInvocation()
{
Console.WriteLine("InterfaceInvocation");
//Wraping the class which is compatible with the inteface.
IAgatKiller agatKiller = _engine.WrapInterface(typeof(IAgatKiller), new Ronin()) as IAgatKiller;
agatKiller.KillAgat("Demon's Castle", "Bleed Sword");
}