public override void RenderOverlay(RenderFrame frame, bool keyboardOnly)
{
if ((MainManager.DeviceManager.ActiveKeyboard == null) || (VolumeDisplay == null) || (VolumeDisplay.Ttl < 1))
return;
using (var g = Graphics.FromImage(frame.KeyboardBitmap))
{
VolumeDisplay.Draw(g);
}
}
}