public LoopManager(ILogger logger, EffectManager effectManager, DeviceManager deviceManager)
{
_logger = logger;
_effectManager = effectManager;
_deviceManager = deviceManager;
// Setup timers
_loopTimer = new Timer(40);
_loopTimer.Elapsed += Render;
_loopTimer.Start();
_logger.Info("Intialized LoopManager");
}