internal DisplayManager( GameKernel game
, RenderPipeline renderPipeline
, Resolution baseResolution
, string windowTitle
, Color bgColor )
{
this.game = game;
this.graphicsDevice = renderPipeline.GraphicsDevice;
this.graphicsManager = renderPipeline.GraphicsDeviceManager;
this.spriteBatch = renderPipeline.SpriteBatch;
window = game.Window;
WindowResolution = baseResolution;
WindowTitle = windowTitle;
BackgroundColour = bgColor;
ReinitDisplayProperties(true);
}