public static OpenDialog ( Network client, Database dialog ) : void | ||
client | Network | |
dialog | Database | |
return | void |
public static void OpenDialog(Network.Game.GameClient client, Database.Models.NpcDialogModel dialog)
{
client.Send("DCK0");
client.Send("DQ" + dialog.ID + "|" + dialog.ResponsesString.Replace(",", ";"));
}
NpcHandler::OpenDialog ( Network client, int id ) : void |