public void Write(PrtBinaryWriter writer)
{
writer.Write(this.UsePalette);
writer.Write(this.LoopingCycle);
writer.Write(new byte[2]);
this.NumPaletteColors = this.PaletteColors.Count;
this.NumStages = this.ColorStages.Count;
writer.Write(this.NumPaletteColors);
writer.Write(this.NumStages);
writer.Write(this.CycleTime);
writer.Write(this.CycleTimeVar);
writer.Write(this.WorldLightingInfluence);
writer.WriteTexel(this.Color);
}