public QuaternionVariable ( Bar bar, float x, float y, float z, float w = 1, String def = null ) : System | ||
bar | Bar | The bar to create the quaternion variable in. |
x | float | The initial X-component value of the variable. |
y | float | The initial Y-component value of the variable. |
z | float | The initial Z-component value of the variable. |
w | float | The initial W-component value of the variable. |
def | String | An optional definition string for the new variable. |
return | System |
public QuaternionVariable(Bar bar, float x = 0, float y = 0, float z = 0, float w = 1, String def = null)
: base(bar, InitQuaternionVariable, def)
{
Validating += (s, e) => { e.Valid = true; };
ValidateAndSet(x, y, z, w);
}