void UpdateOSC()
{
oscServer.SendAllClients("/Beams/x",
firstBeam.Value ? 1 : 0,
secondBeam.Value ? 1 : 0,
ghostBeam.Value ? 1 : 0,
lastBeam.Value ? 1 : 0);
oscServer.SendAllClients("/Blocks/x",
blockMaster.Value ? 1 : 0,
blockCat.Value ? 1 : 0,
blockFirst.Value ? 1 : 0,
blockPicture.Value ? 1 : 0,
blockGhost.Value ? 1 : 0,
blockLast.Value ? 1 : 0,
blockPumpkin.Value ? 1 : 0);
}