private void TriggerThunderTimeline(object sender, Animatroller.Framework.Controller.Timeline<string>.TimelineEventArgs e) { switch (e.Code) { case "A": popOut3.Pop(1.0); popOut4.Pop(1.0); break; case "B": popOut2.Pop(0.5); break; case "C": popOut1.Pop(1.0); break; } }