public HalloweenScene1(IEnumerable<string> args)
{
hours = new OperatingHours("Hours");
georgeStrobeLight = new StrobeDimmer("George Strobe");
spiderLight = new StrobeColorDimmer("Spider Light");
skullsLight = new Dimmer("Skulls");
cobWebLight = new Dimmer("Cob Web");
blinkyEyesLight = new Switch("Blinky Eyes");
rgbLightRight = new StrobeColorDimmer("Light Right");
georgeLight = new StrobeColorDimmer("George Light");
leftSkeletonLight = new StrobeColorDimmer("Skeleton Light");
georgeMotor = new MotorWithFeedback("George Motor");
candyLight = new StrobeColorDimmer("Candy Light");
spiderLift = new Switch("Slider Lift");
smokeMachine = new Switch("Smoke Machine");
spiderEyes = new Switch("Spider Eyes");
pressureMat = new DigitalInput("Pressure Mat");
testButton = new DigitalInput("Test");
pulsatingEffect1 = new Effect.Pulsating("Pulse FX 1", S(2), 0.1, 0.4);
pulsatingEffect2 = new Effect.Pulsating("Pulse FX 2", S(2), 0.3, 0.5);
candyPulse = new Effect.Pulsating("Candy Pulse", S(3), 0.01, 0.1);
flickerEffect = new Effect.Flicker("Flicker", 0.4, 0.6);
audioPlayer = new Physical.NetworkAudioPlayer(
Properties.Settings.Default.NetworkAudioPlayerIP,
Properties.Settings.Default.NetworkAudioPlayerPort);
}