Animatroller.SceneRunner.HalloweenScene1.HalloweenScene1 C# (CSharp) Method

HalloweenScene1() public method

public HalloweenScene1 ( IEnumerable args ) : System
args IEnumerable
return System
        public HalloweenScene1(IEnumerable<string> args)
        {
            hours = new OperatingHours("Hours");
            georgeStrobeLight = new StrobeDimmer("George Strobe");
            spiderLight = new StrobeColorDimmer("Spider Light");
            skullsLight = new Dimmer("Skulls");
            cobWebLight = new Dimmer("Cob Web");
            blinkyEyesLight = new Switch("Blinky Eyes");
            rgbLightRight = new StrobeColorDimmer("Light Right");
            georgeLight = new StrobeColorDimmer("George Light");
            leftSkeletonLight = new StrobeColorDimmer("Skeleton Light");
            georgeMotor = new MotorWithFeedback("George Motor");
            candyLight = new StrobeColorDimmer("Candy Light");
            spiderLift = new Switch("Slider Lift");
            smokeMachine = new Switch("Smoke Machine");
            spiderEyes = new Switch("Spider Eyes");
            pressureMat = new DigitalInput("Pressure Mat");
            testButton = new DigitalInput("Test");

            pulsatingEffect1 = new Effect.Pulsating("Pulse FX 1", S(2), 0.1, 0.4);
            pulsatingEffect2 = new Effect.Pulsating("Pulse FX 2", S(2), 0.3, 0.5);
            candyPulse = new Effect.Pulsating("Candy Pulse", S(3), 0.01, 0.1);
            flickerEffect = new Effect.Flicker("Flicker", 0.4, 0.6);

            audioPlayer = new Physical.NetworkAudioPlayer(
                Properties.Settings.Default.NetworkAudioPlayerIP,
                Properties.Settings.Default.NetworkAudioPlayerPort);
        }