public Pixel1D SetAll(Color color, double brightness)
{
for (int i = 0; i < this.brightness.Length; i++)
{
this.brightness[i] = brightness;
}
for (int i = 0; i < this.color.Length; i++)
{
this.color[i] = color;
}
RaiseMultiPixelChanged(0, this.brightness.Length);
return this;
}