AnimatGuiCtrls.Controls.KeyFrame.MoveFrame C# (CSharp) Method

MoveFrame() public method

public MoveFrame ( long lStart, long lEnd, TimeRuler ruler ) : void
lStart long
lEnd long
ruler TimeRuler
return void
        public virtual void MoveFrame(long lStart, long lEnd, TimeRuler ruler)
        {
            if(lStart > ruler.ActualMillisecond &&
                _StartMillisecond > ruler.ActualMillisecond &&
                !ruler.KeyFrames.Overlaps(lStart, lStart, this))
            {
                _StartMillisecond = lStart;
                _EndMillisecond = _StartMillisecond;

                ruler.RedrawBitmap();
            }
        }

Same methods

KeyFrame::MoveFrame ( System e, TimeRuler ruler ) : void