/// <summary>
/// Wait for all work items to complete
/// </summary>
/// <param name="waitableResults">Array of work item result objects</param>
/// <param name="millisecondsTimeout">The number of milliseconds to wait, or Timeout.Infinite (-1) to wait indefinitely.</param>
/// <param name="exitContext">
/// true to exit the synchronization domain for the context before the wait (if in a synchronized context), and reacquire it; otherwise, false.
/// </param>
/// <param name="cancelWaitHandle">A cancel wait handle to interrupt the wait if needed</param>
/// <returns>
/// true when every work item in waitableResults has completed; otherwise false.
/// </returns>
internal static bool WaitAll(
IWaitableResult[] waitableResults,
int millisecondsTimeout,
bool exitContext,
WaitHandle cancelWaitHandle)
{
if (0 == waitableResults.Length)
{
return(true);
}
bool success;
WaitHandle[] waitHandles = new WaitHandle[waitableResults.Length];
GetWaitHandles(waitableResults, waitHandles);
if ((null == cancelWaitHandle) && (waitHandles.Length <= 64))
{
success = EventWaitHandle.WaitAll(waitHandles, millisecondsTimeout, exitContext);
}
else
{
success = true;
int millisecondsLeft = millisecondsTimeout;
DateTime start = DateTime.Now;
WaitHandle [] whs;
if (null != cancelWaitHandle)
{
whs = new WaitHandle [] { null, cancelWaitHandle };
}
else
{
whs = new WaitHandle [] { null };
}
bool waitInfinitely = (Timeout.Infinite == millisecondsTimeout);
// Iterate over the wait handles and wait for each one to complete.
// We cannot use WaitHandle.WaitAll directly, because the cancelWaitHandle
// won't affect it.
// Each iteration we update the time left for the timeout.
for (int i = 0; i < waitableResults.Length; ++i)
{
// WaitAny don't work with negative numbers
if (!waitInfinitely && (millisecondsLeft < 0))
{
success = false;
break;
}
whs[0] = waitHandles[i];
int result = EventWaitHandle.WaitAny(whs, millisecondsLeft, exitContext);
if ((result > 0) || (EventWaitHandle.WaitTimeout == result))
{
success = false;
break;
}
if (!waitInfinitely)
{
// Update the time left to wait
TimeSpan ts = DateTime.Now - start;
millisecondsLeft = millisecondsTimeout - (int)ts.TotalMilliseconds;
}
}
}
// Release the wait handles
ReleaseWaitHandles(waitableResults);
return(success);
}