Amazon.Runtime.Internal.Util.UnityDebugTraceListener.Fail C# (CSharp) Method

Fail() public method

public Fail ( string message ) : void
message string
return void
        public override void Fail(string message)
        {
            UnityEngine.Debug.LogError(message);
        }

Same methods

UnityDebugTraceListener::Fail ( string message, string detailMessage ) : void