private void RenderTriplet(float cx, float cy, ICanvas canvas)
{
cy += 2*Scale;
var font = Renderer.Resources.EffectFont;
canvas.Font = new Font(font.Family, font.Size * 0.8f, font.Style);
var rightX = cx + NoteSeparation * Scale + 3 * Scale;
canvas.BeginPath();
canvas.MoveTo(cx, cy + (3 * Scale));
canvas.LineTo(cx, cy);
canvas.LineTo(cx + (5 * Scale), cy);
canvas.MoveTo(rightX + (5 * Scale), cy + (3 * Scale));
canvas.LineTo(rightX + (5 * Scale), cy);
canvas.LineTo(rightX, cy);
canvas.Stroke();
canvas.FillText("3", cx + (7 * Scale), cy - (10 * Scale));
canvas.Font = font;
}