public void Increase_GoldAmound_When_GoldGathered_Message_Received()
{
var actor = ActorOfAsTestActorRef<ResourcesSupervisorActor>();
var message = new ResourceGathered(Resource.Gold, 8);
actor.Tell(message);
actor.UnderlyingActor.ResourcesAmounts[Resource.Gold].ShouldBe<uint>(8);
}