public void Empty_CurrentlyCarrying_If_Different_Resource_To_Harvest()
{
_harvester.Tell(VillagerOrders.CutTrees);
_harvester.Tell(new ResourceHarvesterActor.ResourceHarvested());
_harvester.UnderlyingActor.CurrentlyCarrying.ShouldBe<uint>(1);
_harvester.Tell(VillagerOrders.CatchFish);
_harvester.UnderlyingActor.CurrentlyCarrying.ShouldBe<uint>(0);
}