public void UpdateLatestGossip(Gossip newGossip)
{
// Updating the vclock version for the changes
var versionedGossip = newGossip.Increment(_vclockNode);
// Nobody else have seen this gossip but us
var seenVersionedGossip = versionedGossip.OnlySeen(SelfUniqueAddress);
// Update the state with the new gossip
_latestGossip = seenVersionedGossip;
}