Akka.Actor.DedicatedThreadScheduler.DedicatedThreadScheduler C# (CSharp) Method

DedicatedThreadScheduler() public method

public DedicatedThreadScheduler ( ActorSystem system ) : System
system ActorSystem
return System
        public DedicatedThreadScheduler(ActorSystem system)
        {
            _log = Logging.GetLogger(system, this);
            var precision = system.Settings.Config.GetTimeSpan("akka.scheduler.tick-duration");
            var thread = new Thread(_ =>
            {
                var allWork = new List<ScheduledWork>();
                while (true)
                {
                    if (system.WhenTerminated.IsCompleted)
                    {
                        return;
                    }

                    Thread.Sleep(precision);
                    var now = HighResMonotonicClock.Ticks;
                    ScheduledWork work;
                    while(_workQueue.TryDequeue(out work))
                    {
                        //has work already expired?
                        if (work.TickExpires < now)
                        {
                            work.Action();
                        }
                        else
                        {
                            //buffer it for later
                            allWork.Add(work);
                        }
                    }
                    //this is completely stupid, but does work.. 
                    if (allWork.Count > 0)
                    {
                        var tmp = allWork;
                        allWork = new List<ScheduledWork>();
                        foreach (var bufferedWork in tmp)
                        {
                            if (bufferedWork.TickExpires < now)
                            {
                                bufferedWork.Action();
                            }
                            else
                            {
                                allWork.Add(bufferedWork);
                            }
                        }
                    }
                }
            }) {IsBackground = true};

            thread.Start();
        }