private static void SpellsItems()
{
Q = new Spell.Active(SpellSlot.Q, 300);
Q2 = new Spell.Skillshot(SpellSlot.Q, 300, SkillShotType.Linear);
W = new Spell.Active(SpellSlot.W);
E = new Spell.Targeted(SpellSlot.E, (uint)(650 + Variables._Player.BoundingRadius));
E2 = new Spell.Skillshot(
SpellSlot.E,
(uint)(650 + Variables._Player.BoundingRadius),
SkillShotType.Linear,
250,
1200);
R = new Spell.Active(SpellSlot.R);
totem = new Item((int)ItemId.Warding_Totem_Trinket);
zzrot = new Item(ItemId.ZzRot_Portal, 400);
}