Aka_s_Vayne.Logic.VHReborn.GetTarget C# (CSharp) Method

GetTarget() public static method

public static GetTarget ( System.Vector3 fromPosition ) : AIHeroClient
fromPosition System.Vector3
return AIHeroClient
        public static AIHeroClient GetTarget(Vector3 fromPosition)
        {
            if (Variables.UnderEnemyTower((Vector2)Variables._Player.ServerPosition))
            {
                return null;
            }

            var pushDistance = Manager.MenuManager.CondemnPushDistance;

            foreach (var target in EntityManager.Heroes.Enemies.Where(h => h.IsValidTarget(Manager.SpellManager.E.Range) && !h.HasBuffOfType(BuffType.SpellShield) && !h.HasBuffOfType(BuffType.SpellImmunity)))
            {
                var targetPosition = target.ServerPosition;
                var finalPosition = targetPosition.Extend(fromPosition, -pushDistance);
                var numberOfChecks = (float)Math.Ceiling(pushDistance / 30f);

                if (Manager.MenuManager.OnlyStunCurrentTarget && TargetSelector.GetTarget((int)Variables._Player.GetAutoAttackRange(), DamageType.Physical) != null &&
                            !target.NetworkId.Equals(TargetSelector.GetTarget((int)Variables._Player.GetAutoAttackRange(), DamageType.Physical).NetworkId))
                {
                    continue;
                }

                for (var i = 1; i <= 30; i++)
                {
                    var v3 = (targetPosition - fromPosition).Normalized();
                    var extendedPosition = targetPosition + v3 * (numberOfChecks * i);
                    var j4Flag = Manager.MenuManager.J4Flag && (Variables.IsJ4Flag(extendedPosition, target));
                    //var underTurret = MenuExtensions.GetItemValue<bool>("dz191.vhr.misc.condemn.condemnturret") && (Helpers.UnderAllyTurret_Ex(finalPosition) || Helpers.IsFountain(finalPosition));
                    var collFlags = NavMesh.GetCollisionFlags(extendedPosition);
                    if ((collFlags.HasFlag(CollisionFlags.Wall) || collFlags.HasFlag(CollisionFlags.Building) || j4Flag) && (target.Path.Count() < 2) && !target.IsDashing())
                    {

                        if (target.Health + 10 <=
                            Variables._Player.GetAutoAttackDamage(target) *
                            Manager.MenuManager.CondemnBlock)
                        {
                            return null;
                        }

                        return target;
                    }
                }
            }
            return null;
        }

Usage Example

Esempio n. 1
0
        public static Obj_AI_Base GetCondemnTarget(Vector3 fromPosition)
        {
            switch (Manager.MenuManager.CondemnMode)
            {
            case 0:
                //VH Revolution
                return(Shine.GetTarget(fromPosition));

            case 1:
                //VH Reborn
                return(VHReborn.GetTarget(fromPosition));

            case 2:
                //Marksman / Gosu
                return(Marksman.GetTarget(fromPosition));

            case 3:
                //Shine#
                return(VHRevolution.GetTarget(fromPosition));
            }
            return(null);
        }
VHReborn