private static List<Vector2> GetEnemyPoints(bool dynamic = true)
{
var staticRange = 360f;
var polygonsList = Variables.EnemiesClose.Select(enemy => new Geometry.Polygon.Circle(enemy.ServerPosition.To2D(), (dynamic ? (enemy.IsMelee ? enemy.AttackRange * 1.5f : enemy.AttackRange) : staticRange) + enemy.BoundingRadius + 20)).ToList();
var pathList = Geometry.ClipPolygons(polygonsList);
var pointList = pathList.SelectMany(path => path, (path, point) => new Vector2(point.X, point.Y)).Where(currentPoint => !currentPoint.IsWall()).ToList();
return pointList;
}