public static void LoadFlash()
{
var testSlot = Variables._Player.GetSpellSlotFromName("summonerflash");
if (testSlot != SpellSlot.Unknown)
{
Console.WriteLine("Flash Slot: {0}", testSlot);
Variables.FlashSlot = testSlot;
}
else
{
Console.WriteLine("Error loading Flash! Not found!");
}
}