Aka_s_Vayne.Logic.Marksman.GetTarget C# (CSharp) Method

GetTarget() public static method

public static GetTarget ( System.Vector3 fromPosition ) : AIHeroClient
fromPosition System.Vector3
return AIHeroClient
        public static AIHeroClient GetTarget(Vector3 fromPosition)
        {
            foreach (var target in EntityManager.Heroes.Enemies.Where(h => h.IsValidTarget(Manager.SpellManager.E.Range)))
            {
                var pushDistance = Manager.MenuManager.CondemnPushDistance;
                var targetPosition = Manager.SpellManager.E2.GetPrediction(target).UnitPosition;
                var finalPosition = targetPosition.Extend(fromPosition, -pushDistance);
                var finalPosition2 = targetPosition.Extend(fromPosition, -(pushDistance / 2f));
                var collFlags = NavMesh.GetCollisionFlags(finalPosition);
                var collFlags2 = NavMesh.GetCollisionFlags(finalPosition2);
                var j4Flag = Manager.MenuManager.J4Flag && (Variables.IsJ4Flag(finalPosition.To3D(), target) || Variables.IsJ4Flag(finalPosition.To3D(), target));
                if (collFlags.HasFlag(CollisionFlags.Wall) || collFlags.HasFlag(CollisionFlags.Building) || collFlags2.HasFlag(CollisionFlags.Wall) || collFlags2.HasFlag(CollisionFlags.Building) || j4Flag)
                {
                    if (Manager.MenuManager.OnlyStunCurrentTarget &&
                        TargetSelector.GetTarget((int)Variables._Player.GetAutoAttackRange(),
            DamageType.Physical) != null &&
                        !target.NetworkId.Equals(TargetSelector.GetTarget((int)Variables._Player.GetAutoAttackRange(),
            DamageType.Physical).NetworkId))
                    {
                        return null;
                    }

                    if (target.Health + 10 <=
                        Variables._Player.GetAutoAttackDamage(target) *
                        Manager.MenuManager.CondemnBlock)
                    {
                        return null;
                    }

                    return target;
                }
            }
            return null;
        }

Usage Example

Esempio n. 1
0
        public static Obj_AI_Base GetCondemnTarget(Vector3 fromPosition)
        {
            switch (Manager.MenuManager.CondemnMode)
            {
            case 0:
                //VH Revolution
                return(Shine.GetTarget(fromPosition));

            case 1:
                //VH Reborn
                return(VHReborn.GetTarget(fromPosition));

            case 2:
                //Marksman / Gosu
                return(Marksman.GetTarget(fromPosition));

            case 3:
                //Shine#
                return(VHRevolution.GetTarget(fromPosition));
            }
            return(null);
        }
Marksman