private static void Spellssitems()
{
Q = new Spell.Active(SpellSlot.Q, (uint)Variables._Player.GetAutoAttackRange());
W = new Spell.Active(SpellSlot.W);
E = new Spell.Skillshot(SpellSlot.E, 1050, SkillShotType.Linear, 250, null, 130)
{
AllowedCollisionCount = int.MaxValue
};
R = new Spell.Skillshot(SpellSlot.R, 2000, SkillShotType.Linear, 250, null, 160);
}