AkaCore.Manager.EvadeManager.EvadeSkillshot.OnUpdateEvade C# (CSharp) Method

OnUpdateEvade() private static method

private static OnUpdateEvade ( EventArgs args ) : void
args System.EventArgs
return void
            private static void OnUpdateEvade(EventArgs args)
            {
                SkillshotDetector.DetectedSkillshots.RemoveAll(i => !i.IsActive);
                foreach (var skillshot in SkillshotDetector.DetectedSkillshots)
                {
                    skillshot.OnUpdate();
                }
                if (ObjectManager.Player.IsDead)
                {
                    return;
                }
                if (ObjectManager.Player.HasBuffOfType(BuffType.SpellImmunity) || ObjectManager.Player.HasBuffOfType(BuffType.SpellShield))
                {
                    return;
                }
                var safePoint = IsSafePoint(ObjectManager.Player.ServerPosition.To2D());
                var safePath = IsSafePath(ObjectManager.Player.GetWaypoints(), 100);
                if (!safePath.IsSafe && !safePoint.IsSafe)
                {
                    TryToEvade(safePoint.SkillshotList, Game.CursorPos.To2D());
                }
            }