public SetScale ( int instanceId, System.Vector2 scale, bool noUpload = false ) : void | ||
instanceId | int | |
scale | System.Vector2 | |
noUpload | bool | |
return | void |
public void SetScale(int instanceId, Vector2 scale, bool noUpload = false)
{
scalesData[instanceId * 2] = scale.X;
scalesData[instanceId * 2 + 1] = scale.Y;
if (!noUpload)
UpdateFloatBuffer(scalesBuffer, new float[] { scale.X, scale.Y }, instanceId * 2);
}