private void GameUpdate(Window window)
{
if (window.IsTouching)
{
window.Vibrate(1000);
}
else
{
window.CancelVibration();
}
mesh001.DrawColor(0f, 1f, 0f, 1f);
alien.SetAdditiveTint(0f, 0, 0, 0);
alien.position = window.TouchPosition;
alien.DrawTexture(alienTexture);
alien.SetAdditiveTint(1f, 0, 0, 0);
alien.position = new Vector2(100, 100);
alien.DrawTexture(alienTexture);
window.Update();
}