ActiveTextureManagement.ActiveTextureManagement.updateMemoryCount C# (CSharp) Method

updateMemoryCount() private method

private updateMemoryCount ( int originalWidth, int originalHeight, TextureFormat originalFormat, bool originalMipmaps, GameDatabase Texture, String folder ) : void
originalWidth int
originalHeight int
originalFormat TextureFormat
originalMipmaps bool
Texture GameDatabase
folder String
return void
        private void updateMemoryCount(int originalWidth, int originalHeight, TextureFormat originalFormat, bool originalMipmaps, GameDatabase.TextureInfo Texture, String folder)
        {
            int saved = CacheController.MemorySaved(originalWidth, originalHeight, originalFormat, originalMipmaps, Texture);
            memorySaved += saved;

            if (!folderBytesSaved.ContainsKey(folder))
            {
                folderBytesSaved.Add(folder, 0);
            }
            long folderSaved = folderBytesSaved[folder] + saved;
            folderBytesSaved[folder] = folderSaved;

            Log("Saved " + saved + "B");
            Log("Accumulated Saved " + memorySaved + "B");
        }