ActionVisualizer.WekaHelper.Classify C# (CSharp) Method

Classify() public static method

public static Classify ( bool useRubine, float duration, bool righthandedness, List SpeakerAngles, System.Windows.Media.PointCollection pointHist, StylusPointCollection S, List hist, List ihist ) : string
useRubine bool
duration float
righthandedness bool
SpeakerAngles List
pointHist System.Windows.Media.PointCollection
S StylusPointCollection
hist List
ihist List
return string
        public static string Classify(bool useRubine, float duration, bool righthandedness, List<float> SpeakerAngles, PointCollection pointHist, StylusPointCollection S, List<List<int>> hist, List<List<int>> ihist)
        {
            // Convert all parameters to format used in GestureTests
            List<Vector2> InterpretedPoints = new List<Vector2>();
            List<Vector2> StylusPoints = new List<Vector2>();
            List<Vector2> VelocityHistory = new List<Vector2>();
            List<Vector2> InverseVelocityHistory = new List<Vector2>();
            foreach(Point P in pointHist)
                InterpretedPoints.Add(new Vector2((float)P.X,(float)P.Y));
            foreach(StylusPoint P in S)
                StylusPoints.Add(new Vector2((float)P.X,(float)P.Y));
            for (int i = 0; i < hist[0].Count; i++)
            {
                VelocityHistory.Add(new Vector2(hist[0][i], hist[1][i]));
                InverseVelocityHistory.Add(new Vector2(ihist[0][i], ihist[1][i]));
            }

            // Create a new Sample, compute the features, and classify
            GS = new GestureSample(GestureTests.Types.GestureType.unknown, righthandedness,duration,SpeakerAngles,InterpretedPoints,StylusPoints,VelocityHistory,InverseVelocityHistory);
            GS.ComputeFeatures(GestureFeatures.PointsStroke);

            if (useRubine)
                return EC.Recognizer.Classify(GS).ToString();
            WriteARFF();

            Instances test = new Instances(new java.io.FileReader("outfile.arff"));
            test.setClassIndex(0);

            double clsLabel = cls.classifyInstance(test.instance(0));
            test.instance(0).setClassValue(clsLabel);

            // Return the appropriate label
            return ((GestureType2D)((int)clsLabel+1)).ToString();
        }

Usage Example

Esempio n. 1
0
        public void gestureCompleted()
        {
            // Minimum number of frames of no motion to be segmented as a gesture
            int motion_threshold = 3; //originally 5

            // Minimum length of time after a gesture is completed before another gesture can be started.
            int ignore_threshold = 10;

            // If users are still reseting their hands, ignore all the movements and clear all buffers.
            if (ignoreFrames <= ignore_threshold)
            {
                motion_free         = 0;
                readyforgesture     = false;
                colorBox.Background = new SolidColorBrush(Colors.Red);
                gesture_started     = false;
                //Clear the buffers
                foreach (List <int> sublist in history)
                {
                    sublist.Clear();
                }
                foreach (List <int> sublist in inverse_history)
                {
                    sublist.Clear();
                }
                pointHist.Clear();
            }

            if (gesture_started && ignoreFrames > ignore_threshold && motion_free > motion_threshold && selectedChannels >= 2)
            {
                // Use LINQ to remove all the frames at the end that correspond to the motion free periods.
                pointHist = new PointCollection(pointHist.Reverse().Skip(motion_threshold).Reverse());
                S         = new StylusPointCollection(S.Reverse().Skip(motion_threshold).Reverse());
                for (int i = 0; i < history.Count; i++)
                {
                    history[i]         = new List <int>(history[i].Reverse <int>().Skip(motion_threshold).Reverse <int>());
                    inverse_history[i] = new List <int>(inverse_history[i].Reverse <int>().Skip(motion_threshold).Reverse <int>());
                }

                //If we are in detect mode, pass it to WEKA for classification.
                if (detectMode.IsChecked.Value && pointHist.Count > 9)
                {
                    //Call function to find features and test with weka machine
                    if (selectedChannels == 2)
                    {
                        float[] speakers = { (float)KF[0].speakerTheta, (float)KF[1].speakerTheta };
                        //temp stores the string identifier of the gesture
                        string temp = WekaHelper.Classify(false, pointHist.Count() * waveIn.BufferMilliseconds,
                                                          true, new List <float>(speakers), pointHist, S, history, inverse_history);

                        //switch statement to rename up/down gestures to forward/back when displaying in the application
                        switch (temp)
                        {
                        case "swipe_up":
                            temp = "swipe_forward";
                            break;

                        case "swipe_down":
                            temp = "swipe_back";
                            break;

                        case "tap_up":
                            temp = "tap_forward";
                            break;

                        case "tap_down":
                            temp = "tap_back";
                            break;
                        }
                        gestureDetected.Text = temp;

                        //TODO Put interaction with other applications in this switch statement
                        // Allows for changing between workspaces in windows 10.
                        if (shellIntegration.IsChecked.Value)
                        {
                            switch (temp)
                            {
                            case "swipe_forward":
                                sim.Keyboard.KeyDown(VirtualKeyCode.LWIN);
                                sim.Keyboard.KeyPress(VirtualKeyCode.TAB);
                                sim.Keyboard.KeyUp(VirtualKeyCode.LWIN);
                                break;

                            case "swipe_back":
                                break;

                            case "swipe_left":
                                if (!chrome)
                                {
                                    sim.Keyboard.KeyDown(VirtualKeyCode.LWIN);
                                    sim.Keyboard.KeyDown(VirtualKeyCode.LCONTROL);
                                    sim.Keyboard.KeyPress(VirtualKeyCode.LEFT);
                                    sim.Keyboard.KeyUp(VirtualKeyCode.LWIN);
                                    sim.Keyboard.KeyUp(VirtualKeyCode.LCONTROL);
                                }
                                else
                                {
                                    sim.Keyboard.KeyDown(VirtualKeyCode.LCONTROL);
                                    sim.Keyboard.KeyDown(VirtualKeyCode.LSHIFT);
                                    sim.Keyboard.KeyPress(VirtualKeyCode.TAB);
                                    sim.Keyboard.KeyUp(VirtualKeyCode.LSHIFT);
                                    sim.Keyboard.KeyUp(VirtualKeyCode.LCONTROL);
                                }
                                break;

                            case "swipe_right":
                                if (!chrome)
                                {
                                    sim.Keyboard.KeyDown(VirtualKeyCode.LWIN);
                                    sim.Keyboard.KeyDown(VirtualKeyCode.LCONTROL);
                                    sim.Keyboard.KeyPress(VirtualKeyCode.RIGHT);
                                    sim.Keyboard.KeyUp(VirtualKeyCode.LWIN);
                                    sim.Keyboard.KeyUp(VirtualKeyCode.LCONTROL);
                                }
                                else
                                {
                                    sim.Keyboard.KeyDown(VirtualKeyCode.LCONTROL);
                                    sim.Keyboard.KeyPress(VirtualKeyCode.TAB);
                                    sim.Keyboard.KeyUp(VirtualKeyCode.LCONTROL);
                                }
                                break;

                            case "tap_forward":
                                chrome = true;
                                break;

                            case "tap_back":
                                chrome = false;
                                break;

                            case "tap_left":
                                break;

                            case "tap_right":
                                break;
                            }
                        }
                    }


                    ignoreFrames = 0;
                }
                // Clear the buffers
                foreach (List <int> sublist in history)
                {
                    sublist.Clear();
                }
                foreach (List <int> sublist in inverse_history)
                {
                    sublist.Clear();
                }
                pointHist.Clear();

                // Prepare for next gesture (might need a button press)
                readyforgesture     = false;
                colorBox.Background = new SolidColorBrush(Colors.Red);
                gesture_started     = false;
                motion_free         = 0;
            }
        }