AGS.Editor.BuildTargetDebug.GetRequiredLibraryPaths C# (CSharp) Method

GetRequiredLibraryPaths() public method

public GetRequiredLibraryPaths ( ) : string>.IDictionary
return string>.IDictionary
        public override IDictionary<string, string> GetRequiredLibraryPaths()
        {
            Dictionary<string, string> paths = new Dictionary<string, string>();
            paths.Add(AGSEditor.ENGINE_EXE_FILE_NAME, Factory.AGSEditor.EditorDirectory);
            return paths;
        }