public Texturer ( float texture, double filterLevel, double preserveLevel ) : System | ||
texture | float | Generated texture. |
filterLevel | double | Filter level value (see |
preserveLevel | double | Preserve level value (see |
return | System |
public Texturer( float[,] texture, double filterLevel, double preserveLevel ) : this( )
{
this.texture = texture;
this.filterLevel = filterLevel;
this.preserveLevel = preserveLevel;
}